de_unknownoloc - Unknown Location

This is my first map for CS:S, It's not the best map but I think it's fun so I decided to release it.

Toc



Compile log:


** Executing...
** Command: "f:\games\steam\steamapps\tocnsa\sourcesdk\bin\vbsp.exe"
** Parameters: -game "f:\games\steam\steamapps\tocnsa\counter-strike source\cstrike" "F:\Games\Steam\SteamApps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc"

Valve Software - vbsp.exe (Jan  2 2006)
1 threads
materialPath: f:\games\steam\steamapps\tocnsa\counter-strike source\cstrike\materials
Loading F:\Games\Steam\SteamApps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 556 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing F:\Games\Steam\SteamApps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_10*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day02_10rt"
Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (566106 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (879946 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1876 texinfos to 1151
Reduced 208 texdatas to 197 (8083 bytes to 6947)
Writing F:\Games\Steam\SteamApps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.bsp
33 seconds elapsed
Memory leak: mempool blocks left in memory: 8

** Executing...
** Command: "f:\games\steam\steamapps\tocnsa\sourcesdk\bin\vvis.exe"
** Parameters: -game "f:\games\steam\steamapps\tocnsa\counter-strike source\cstrike" "F:\Games\Steam\SteamApps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc"

Valve Software - vvis.exe (Jan  2 2006)
1 threads
reading f:\games\steam\steamapps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.bsp
reading f:\games\steam\steamapps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.prt
 820 portalclusters
2755 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (6)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (749)
Optimized: 585 visible clusters (0.00%)
Total clusters visible: 210045
Average clusters visible: 256
Building PAS...
Average clusters audible: 660
visdatasize:142089  compressed from 170560
writing f:\games\steam\steamapps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.bsp
12 minutes, 37 seconds elapsed

** Executing...
** Command: "f:\games\steam\steamapps\tocnsa\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "f:\games\steam\steamapps\tocnsa\counter-strike source\cstrike" "F:\Games\Steam\SteamApps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading f:\games\steam\steamapps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.bsp
4632 faces
2 degenerate faces
601972 square feet [86683992.00 square inches]
4 displacements
97257 square feet [14005113.00 square inches]
4630 patches before subdivision
64958 patches after subdivision
78 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (543)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (217)
transfers 6757529, max 927
transfer lists:  51.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(98848, 87303, 60939)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(10881, 8051, 4736)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(1548, 1003, 504)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(239, 141, 62)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(43, 23, 9)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(8, 4, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(2, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0736 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  42/1024         2016/49152    ( 4.1%) 
brushes               1195/8192        14340/98304    (14.6%) 
brushsides            7669/65536       61352/524288   (11.7%) 
planes                3258/65536       65160/1310720  ( 5.0%) 
vertexes              9810/65536      117720/786432   (15.0%) 
nodes                 1851/65536       59232/2097152  ( 2.8%) 
texinfos              1151/12288       82872/884736   ( 9.4%) 
texdata                197/2048         6304/65536    ( 9.6%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts            1156/0           23120/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples       57492/0           57492/0        ( 0.0%) 
faces                 4632/65536      259392/3670016  ( 7.1%) 
origfaces             3134/65536      175504/3670016  ( 4.8%) 
leaves                1894/65536       60608/2097152  ( 2.9%) 
leaffaces             6374/65536       12748/131072   ( 9.7%) 
leafbrushes           2420/65536        4840/131072   ( 3.7%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            34657/512000     138628/2048000  ( 6.8%) 
edges                21133/256000      84532/1024000  ( 8.3%) 
LDR worldlights         77/8192         6776/720896   ( 0.9%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            531/32768        5310/327680   ( 1.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8319/65536       16638/131072   (12.7%) 
cubemapsamples          71/1024         1136/16384    ( 6.9%) 
overlays                48/512         16896/180224   ( 9.4%) 
LDR lightdata         [variable]     2360564/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      142089/16777216 ( 0.8%) 
entdata               [variable]       77170/393216   (19.6%) 
LDR leaf ambient      1894/65536       45456/1572864  ( 2.9%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/920      ( 0.1%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/30764    ( 0.0%) 
pakfile               [variable]      544656/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]      566106/4194304  (13.5%) 
==== Total Win32 BSP file data space used: 5013493 bytes ====

Linux Specific Data:
physicssurface        [variable]      879946/6291456  (14.0%) 
==== Total Linux BSP file data space used: 5327333 bytes ====

Total triangle count: 12719
Writing f:\games\steam\steamapps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.bsp
13 minutes, 10 seconds elapsed
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading f:\games\steam\steamapps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.bsp
4632 faces
2 degenerate faces
601972 square feet [86683992.00 square inches]
4 displacements
97257 square feet [14005113.00 square inches]
4630 patches before subdivision
64958 patches after subdivision
78 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (535)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (219)
transfers 6757529, max 927
transfer lists:  51.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(98848, 87303, 60939)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(10881, 8051, 4736)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(1548, 1003, 504)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(239, 141, 62)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(43, 23, 9)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(8, 4, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(2, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0859 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  42/1024         2016/49152    ( 4.1%) 
brushes               1195/8192        14340/98304    (14.6%) 
brushsides            7669/65536       61352/524288   (11.7%) 
planes                3258/65536       65160/1310720  ( 5.0%) 
vertexes              9810/65536      117720/786432   (15.0%) 
nodes                 1851/65536       59232/2097152  ( 2.8%) 
texinfos              1151/12288       82872/884736   ( 9.4%) 
texdata                197/2048         6304/65536    ( 9.6%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts            1156/0           23120/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples       57492/0           57492/0        ( 0.0%) 
faces                 4632/65536      259392/3670016  ( 7.1%) 
origfaces             3134/65536      175504/3670016  ( 4.8%) 
leaves                1894/65536       60608/2097152  ( 2.9%) 
leaffaces             6374/65536       12748/131072   ( 9.7%) 
leafbrushes           2420/65536        4840/131072   ( 3.7%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            34657/512000     138628/2048000  ( 6.8%) 
edges                21133/256000      84532/1024000  ( 8.3%) 
LDR worldlights         77/8192         6776/720896   ( 0.9%) 
HDR worldlights         77/8192         6776/720896   ( 0.9%) 
waterstrips            531/32768        5310/327680   ( 1.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8319/65536       16638/131072   (12.7%) 
cubemapsamples          71/1024         1136/16384    ( 6.9%) 
overlays                48/512         16896/180224   ( 9.4%) 
LDR lightdata         [variable]     2360564/0        ( 0.0%) 
HDR lightdata         [variable]     2360564/0        ( 0.0%) 
visdata               [variable]      142089/16777216 ( 0.8%) 
entdata               [variable]       77170/393216   (19.6%) 
LDR leaf ambient      1894/65536       45456/1572864  ( 2.9%) 
HDR leaf ambient      1894/65536       45456/1572864  ( 2.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/920      ( 0.1%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/30764    ( 0.0%) 
pakfile               [variable]      544656/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]      566106/4194304  (13.5%) 
==== Total Win32 BSP file data space used: 7426289 bytes ====

Linux Specific Data:
physicssurface        [variable]      879946/6291456  (14.0%) 
==== Total Linux BSP file data space used: 7740129 bytes ====

Total triangle count: 12719
Writing f:\games\steam\steamapps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.bsp
13 minutes, 4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:\Games\Steam\SteamApps\tocnsa\sourcesdk_content\cstrike\mapsrc\de_unknownloc.bsp" "f:\games\steam\steamapps\tocnsa\counter-strike source\cstrike\maps\de_unknownloc.bsp"
